Hi, I’m Mikaela.

I shape what we build, how we build it, and the experience we create

Match your needs with my skills

I’ve spent much of my career moving between design, product and leadership. And if there’s one thing I’ve learned, it’s that I do my best work when I get to combine all three.

I’ve led designers, managed products and worked alongside developers to turn ideas into real experiences. I enjoy the bigger picture: figuring out what matters, where to focus and how to bring people together. But I love the details just as much. The research that changes your assumptions, the prototype that makes an idea click, and the small design decisions that make something feel effortless.

In 2021, I chose to move back into hands-on design after years in leadership. I missed making things.

Today, I’m looking to bring those worlds together again: leading teams, shaping product direction and staying close enough to the design craft to make a real difference.

Because for me, great design isn’t just about what we ship. It’s about how we get there, the people we build it with and the impact it has when it’s out in the world.

  • Discovery & design craft
  • Product & service thinking
  • Leading designers & development teams

Companies I’ve worked with

Good design starts long before the interface, with understanding what’s worth building.

For me, design starts with understanding the problem. What are people trying to do? What isn’t working today? And where are the opportunities to create something better, both for the people using the service and for the business?

The first idea isn’t always the best one. Sometimes we need to test what we think we know, explore other options or realise that the problem is actually a different one.

I like working closely with users, the business and development. Getting different perspectives on the table, making ideas concrete and testing them before we’ve invested too much in one solution.

For me, design is as much about asking the right questions as finding good answers. And about staying curious, even when we think we’ve found the solution.

Experience in practice

  • From research to reality

    I’ve led UX work and designed experiences myself, from understanding people’s needs and exploring ideas to testing prototypes and creating interfaces ready for development.

  • 30% → 50%

    During my time at TRR, the share of users with a match profile grew from 30% to 50%. One example of how improving digital services can make a measurable difference.

  • 30 restaurant brands

    As Product Manager at Leeroy, I led the development of a digital ordering and loyalty platform used by 30 restaurant brands.

  • Leading people and products

    I’ve managed designers, shaped product roadmaps and led cross-functional teams, bringing people together around what matters and what to build next.

“Thank you, Mikaela, for helping us at Liber raise our skills in customer insight work!”
Jessica Kirchmeier · Product Director at Liber · translated from Swedish

Selected work

Making things better

View CV
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  1. Leeroy · 2017–2021 One loyalty programme that rewards diners wherever they pay, in the app and at the till Product Manager for the ordering and loyalty app: research, two loyalty programmes and the roadmap. Discovery & designProduct leadership
  2. Leeroy · 2019–2021 A design team of four that could decide well on their own, with one way of working from research to final design UX Design Manager for four product designers: one way of working, from research to final design. People & process
  3. TRR · 2022–2024 Helping people in career transition find the right next job, with one vision that turned separate tools into one service Sole designer for Sök jobb: designed the product vision and led the design towards it, from guides and the match profile to job ads, AI support and the advisors’ candidate search. Discovery & design
  4. TRR · 2024 Easier for job seekers to get matched, so the share with a match profile rose from 30 to 50 percent, and complete profiles to 93 Sole designer, from research to development-ready design. Complete profiles rose from 80 to 93 percent. Discovery & design
  5. TRR · 2023–2024 Companies meet candidates who already want the job, and advisors no longer have to check interest first A totally new service, from interviews with 30 companies to concept tests, story mapping and launch. Discovery & design
  6. Byggföretagen · 2025 One service for reporting time and pay instead of several systems, for every company and agreement, without bending the rules Sole designer: one reporting service in place of several systems, with a design system behind it. Discovery & design
  7. Liber · 2026, ongoing Customer insight in the first product decisions: a shared model, tried in five projects, that Liber’s teams now work by I drove a shared CX/UX insight model for early discovery, built with key people across Liber and piloted in five projects. Discovery & designPeople & process
  8. Baemingo · 2021–2022 Helping restaurants grow without growing the admin, with one roadmap for stability, better flows and growth Owned the roadmap for the whole restaurant platform, with four development teams working towards impact goals they owned. Product leadershipPeople & processDiscovery & design
  9. PostNord · 2025 Sending a parcel without a label: two possible solutions and what PostNord needed to decide how to take the work forward I led the discovery: research, a proof of concept and tested concepts that gave PostNord what it needed to decide the next step. Discovery & design
  10. Eurotransport · 2026 Customers find the right service among three brands, in a tested, bilingual site built in under a week From the first sketch to a site ready to launch, built with Eurotransport’s team. Discovery & design
  11. Bilwebben · 2025–2026 Car buyers find a car and decide with confidence, on a design system ready for new services Sole UX/UI designer, from user flows to finished UI and the design system behind it. Discovery & design
  12. Savvy Match · 2021–2022 Job seekers and companies find each other on skills, not bias, in an app built to scale Product designer for a native app for fair, bias-free recruitment, with a design system to scale. Discovery & design

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What I bring

  • Understanding people and needs

    I use research, interviews and analysis to understand people’s behaviour, needs and problems. It gives a better basis for prioritising the right things and finding solutions that make a real difference.

    • User research
    • Problem framing
    • Research strategy
    • Opportunity mapping
    • Ideation
    • Concept development
    • Validation
  • Developing services and products

    I look at the whole experience, not just individual features. How the parts fit together, where there’s room to improve, and how the solution can work for both users and the business.

    • Customer journeys
    • Service blueprinting
    • Ecosystem mapping
    • Customer insights
    • Operational feasibility
  • Designing and testing solutions

    I like going from an idea to something concrete. I sketch, build prototypes, test with users and keep working on the details until the solution is ready to be built.

    • User flows
    • Information architecture
    • Interaction design
    • Prototyping
    • User testing
    • UI design
    • Design systems
    • Accessibility
  • Leading design and product development

    I’ve led designers, development teams and product work. I like creating clarity, bringing different perspectives together and giving the team what it needs to succeed.

    • Design direction
    • Product strategy
    • Roadmaps
    • Prioritisation
    • Cross-functional leadership
    • Facilitation
    • Coaching

How I like to work

Understand the problem first.

It’s easy to jump straight to the solution. I want to understand what we’re trying to achieve, and why it matters, first.

We learn when we test.

I believe in making ideas concrete early. A simple prototype often gives more answers than another meeting.

Good solutions grow together.

I like it when people with different skills and perspectives get to shape the work. It makes both the work and the result better.

The details matter.

A good idea doesn’t go all the way on its own. It’s often in the details that an experience becomes truly simple, clear and useful.

I like exploring new ways of working and turning ideas into something concrete. Sometimes that becomes a small tool that makes work easier, sometimes something that helps me test an idea or learn something new.

Here are a few things I’ve built myself.

See the tools

Backstage

Not all work becomes a finished case. Here you’ll find other parts of my work, from experiments and my own initiatives to ideas and projects I’m curious to explore further.

Latest article

Design principles for AI-supported products

Eight principles for designing AI support that people understand, trust and stay in charge of, and how I use them when I build with AI.

Visit Backstage

Shall we make something good together?

I’m curious about opportunities where I get to combine design, product development and leadership. Where I can bring both experience and hands-on design work, together with people who want to create something really good.

A permanent role

I’m looking for a role where I take ownership of how we work, what we build and the team around it, with my hands still in the work.

View CV →

An assignment

From discovery to development-ready UI: finding the right problem, testing ideas and doing the design craft, and leading the product development work around it.

See my work →

Do you have an idea, a challenge or a role you think would suit me? Get in touch.

+46 73 388 84 94

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